Necromunda: Hired Gun’s first patch fixes sights and audio mixing


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A first patch has arrived for the FPS Warhammer 40K Necromunda: Hired Gun game. Barely a week into the game’s launch, this patch brings some much-needed improvements, although some of the bigger issues will take a bit longer for the developers to resolve.

A significant issue addressed in this first patch is incorrect offset that occurs randomly in sight alignment resulting in a slight offset of the sights. Hired Gun is, of course, a first-person shooter, so it’s pretty important to align sights correctly (although auto-aim is remarkably forgiving, especially when running at the wall). If you’re playing Hired Gun with a controller, there’s been an overhaul of aim assist when switching to iron sights, which should be a welcome fix as well.

Several audio issues have also been fixed, including an odd voiceover mix and an issue with no sound effects in the levels. This means you’ll be able to hear every syllable of Space Cockney as you bust mercenary skulls in the Underhive. Pleasant!

“This is only a first step and we continue to work on various topics, including the stutters that some of you are experiencing,” says developer Streum On Studio in the Steam update, where you can also read the full patch notes.

While we weren’t hugely impressed with our review of Necromunda: Hired Gun, giving it a 6/10, there is certainly fun to be had with its hard-hitting shooter and high-speed acrobatic traversal systems.

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